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PythonPhysically Based Renderingの評価
データ更新日:2020-09-13

Python分野での評価

書籍の評価について

簡単に次のような指標から評価を計算しています。

  • ・書籍が紹介されているQiita記事のいいね数と更新日
  • ・書籍が紹介されているサイトのGoogleでの検索順位
  • ・Twitterで書籍に関する最新ツイートのいいね数とリツイート数

詳細な評価の計算方法については下記をご覧ください。

書籍の評価について

順位26
総合点2
Qiitaの記事での点数1
twitterでの点数1

基本情報

内容Physically Based Rendering: From Theory To Implementation, Third Edition describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, ray-tracing hair and curves, and micro faceted reflection models Provides the source code for complete rendering systems allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering
著者Matt Pharr, Greg Humphreys, Wenzel Jakob
出版日2016-07-01
ページ数1200
出版社Morgan Kaufmann

本を紹介しているQiitaの記事

記事名いいね数
シェーダー本を書いて得た知見まとめ158

他の分野での評価

Unity」での評価

順位20
総合点2
Qiitaの記事での点数1
twitterでの点数1